Gears of War E-Day Act 3 Collectibles: 36-Item Checklist
Track the reported 36 Gears of War E-Day Act 3 collectibles by chapter, including Last Foothold, transition warnings, and missable-risk checks.
Act 3 is reported to contain 36 standard collectibles across six chapters. The chapter checklist is useful because the act mixes linear routes with the more open Last Foothold section. The numbers below are a progress table, not an official Xbox-published location list.
Act 3 chapter checklist
| Chapter | Reported count | Checkpoint |
|---|---|---|
| Stranded | 5 | Check the wooded route and the Fairlight area before dropping to the lower path. |
| Enemy Lines | 6 | Search side tunnels and the opposite track before following the next objective. |
| Last Foothold | 14 | Clear optional routes and Secondary Objectives before leaving the open section. |
| The Convoy | 3 | Check the vehicle and convoy approach areas before advancing. |
| Desperate Times | 5 | Sweep the side rooms before the next story transition. |
| Desperate Measures | 3 | Verify the final chapter counter before leaving Act 3. |
| Act 3 total | 36 | Use the War Journal to confirm the final count. |
The two checks that save the most backtracking
- Stranded: do not immediately follow the downhill story route after the early wooded section. Current guides consistently flag an upper-side search before the one-way transition.
- Last Foothold: treat the chapter as a sweep, not a straight mission. Optional areas and Secondary Objectives are the main reason a player can finish the chapter with a short counter.
One transition note needs special care: current route guides credit the final Act 3 collectible to Act 3 even though the physical pickup is encountered at the beginning of Act 4. If your War Journal is one short after Chapter 6, continue to the transition before replaying the whole chapter.
Is anything permanently missable?
The practical answer is to treat every item before a major transition as missable during the current run. Published guides report that chapters can be replayed from the campaign menu, so a missed item should require a chapter replay rather than a new campaign. Confirm the replay behavior and the counter in your installed build before relying on it for a 100% run.
The 36 Act 3 items count toward the 140-collectible Memories From E-Day goal. Do not add Hard Cases, Supply Caches, or Secondary Objectives to this count; they are separate completion categories.
Sources: Act 3 route guide; official Xbox Wire achievement list
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